Phoenix Game Development Blog
Phoenix Games Developer Blog
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Phoenix Game Development Blog
A Developer Diary, documenting the game design/creation process
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Tutorials
T3D Tutorial: Custom Materials and Shaders
Musings
True Random Numbers and the Simulation Hypothesis
Bushcraft
Swedish Firetorch
Art and Designs
Project 129: Sleep Learning App Beta
Project 130: Computational Fluid Dynamics: Water with custom Shader effect
Phoenix Avatar
Project 125: Solar Light
Astral Realms Update: August 2013 Chat Feature and Avatars
Autodesk Inventor Static and Dynamic Stress Analysis
Project 107: SmartClock
Project 124: DataCache: Complete
Flag Graphic
Projet 108: Icarus Rocket
Icarus Rocket Simulator: Graphs, Dynamic Pressure, and Max Q
Project 102: Building a Remote Drone Part 3: Building the Wheel Assembly
Project 108: Icarus Rocket Simulator Update: Gui's and Rocket Creator
Project 102: Building a Remote Drone Part 2: Building a Voltage Regulator
Software and Games
Project 130: Computational Fluid Dynamics Water, Tar, Mud, and Lava Shaders Demo
Artillery! Progress Report
Project 131: Artillery! Turrets Concept Test
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